사각형 만 채울 수 있지만 둥근 모서리가 없다는 것을 알았습니다. 어떻게 할 수 있습니까?
답변
HTML5 캔버스는 모서리가 둥근 사각형을 그리는 방법을 제공하지 않습니다.
lineTo()
과 arc()
방법을 사용하는 것은 어떻습니까?
quadraticCurveTo()
메소드 대신 메소드를 사용할 수도 있습니다 arc()
.
답변
나는 똑같은 일을해야했고 그것을하는 방법을 만들었습니다.
// Now you can just call
var ctx = document.getElementById("rounded-rect").getContext("2d");
// Draw using default border radius,
// stroke it but no fill (function's default values)
roundRect(ctx, 5, 5, 50, 50);
// To change the color on the rectangle, just manipulate the context
ctx.strokeStyle = "rgb(255, 0, 0)";
ctx.fillStyle = "rgba(255, 255, 0, .5)";
roundRect(ctx, 100, 5, 100, 100, 20, true);
// Manipulate it again
ctx.strokeStyle = "#0f0";
ctx.fillStyle = "#ddd";
// Different radii for each corner, others default to 0
roundRect(ctx, 300, 5, 200, 100, {
tl: 50,
br: 25
}, true);
/**
* Draws a rounded rectangle using the current state of the canvas.
* If you omit the last three params, it will draw a rectangle
* outline with a 5 pixel border radius
* @param {CanvasRenderingContext2D} ctx
* @param {Number} x The top left x coordinate
* @param {Number} y The top left y coordinate
* @param {Number} width The width of the rectangle
* @param {Number} height The height of the rectangle
* @param {Number} [radius = 5] The corner radius; It can also be an object
* to specify different radii for corners
* @param {Number} [radius.tl = 0] Top left
* @param {Number} [radius.tr = 0] Top right
* @param {Number} [radius.br = 0] Bottom right
* @param {Number} [radius.bl = 0] Bottom left
* @param {Boolean} [fill = false] Whether to fill the rectangle.
* @param {Boolean} [stroke = true] Whether to stroke the rectangle.
*/
function roundRect(ctx, x, y, width, height, radius, fill, stroke) {
if (typeof stroke === 'undefined') {
stroke = true;
}
if (typeof radius === 'undefined') {
radius = 5;
}
if (typeof radius === 'number') {
radius = {tl: radius, tr: radius, br: radius, bl: radius};
} else {
var defaultRadius = {tl: 0, tr: 0, br: 0, bl: 0};
for (var side in defaultRadius) {
radius[side] = radius[side] || defaultRadius[side];
}
}
ctx.beginPath();
ctx.moveTo(x + radius.tl, y);
ctx.lineTo(x + width - radius.tr, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
ctx.lineTo(x + width, y + height - radius.br);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
ctx.lineTo(x + radius.bl, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
ctx.lineTo(x, y + radius.tl);
ctx.quadraticCurveTo(x, y, x + radius.tl, y);
ctx.closePath();
if (fill) {
ctx.fill();
}
if (stroke) {
ctx.stroke();
}
}
<canvas id="rounded-rect" width="500" height="200">
<!-- Insert fallback content here -->
</canvas>
- Corgalore가 제공하는 코너마다 다른 반경
- 자세한
설명 은 http://js-bits.blogspot.com/2010/07/canvas-rounded-corner-rectangles.html 을 참조하십시오
답변
@jhoff의 솔루션으로 시작했지만 너비 / 높이 매개 변수를 사용하도록 다시 작성했으며을 사용 arcTo
하면 꽤 간결합니다.
CanvasRenderingContext2D.prototype.roundRect = function (x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
this.beginPath();
this.moveTo(x+r, y);
this.arcTo(x+w, y, x+w, y+h, r);
this.arcTo(x+w, y+h, x, y+h, r);
this.arcTo(x, y+h, x, y, r);
this.arcTo(x, y, x+w, y, r);
this.closePath();
return this;
}
또한 컨텍스트를 반환하여 체인을 조금 연결할 수 있습니다. 예 :
ctx.roundRect(35, 10, 225, 110, 20).stroke(); //or .fill() for a filled rect
답변
Juan, 각 사각형 모서리 반경을 개별적으로 변경할 수 있도록 방법을 약간 개선했습니다.
/**
* Draws a rounded rectangle using the current state of the canvas.
* If you omit the last three params, it will draw a rectangle
* outline with a 5 pixel border radius
* @param {Number} x The top left x coordinate
* @param {Number} y The top left y coordinate
* @param {Number} width The width of the rectangle
* @param {Number} height The height of the rectangle
* @param {Object} radius All corner radii. Defaults to 0,0,0,0;
* @param {Boolean} fill Whether to fill the rectangle. Defaults to false.
* @param {Boolean} stroke Whether to stroke the rectangle. Defaults to true.
*/
CanvasRenderingContext2D.prototype.roundRect = function (x, y, width, height, radius, fill, stroke) {
var cornerRadius = { upperLeft: 0, upperRight: 0, lowerLeft: 0, lowerRight: 0 };
if (typeof stroke == "undefined") {
stroke = true;
}
if (typeof radius === "object") {
for (var side in radius) {
cornerRadius[side] = radius[side];
}
}
this.beginPath();
this.moveTo(x + cornerRadius.upperLeft, y);
this.lineTo(x + width - cornerRadius.upperRight, y);
this.quadraticCurveTo(x + width, y, x + width, y + cornerRadius.upperRight);
this.lineTo(x + width, y + height - cornerRadius.lowerRight);
this.quadraticCurveTo(x + width, y + height, x + width - cornerRadius.lowerRight, y + height);
this.lineTo(x + cornerRadius.lowerLeft, y + height);
this.quadraticCurveTo(x, y + height, x, y + height - cornerRadius.lowerLeft);
this.lineTo(x, y + cornerRadius.upperLeft);
this.quadraticCurveTo(x, y, x + cornerRadius.upperLeft, y);
this.closePath();
if (stroke) {
this.stroke();
}
if (fill) {
this.fill();
}
}
다음과 같이 사용하십시오.
var canvas = document.getElementById("canvas");
var c = canvas.getContext("2d");
c.fillStyle = "blue";
c.roundRect(50, 100, 50, 100, {upperLeft:10,upperRight:10}, true, true);
답변
drawPolygon
아래 함수 그리는 데 사용할 수 있는 모서리가 둥근 다각형.
function drawPolygon(ctx, pts, radius) {
if (radius > 0) {
pts = getRoundedPoints(pts, radius);
}
var i, pt, len = pts.length;
ctx.beginPath();
for (i = 0; i < len; i++) {
pt = pts[i];
if (i == 0) {
ctx.moveTo(pt[0], pt[1]);
} else {
ctx.lineTo(pt[0], pt[1]);
}
if (radius > 0) {
ctx.quadraticCurveTo(pt[2], pt[3], pt[4], pt[5]);
}
}
ctx.closePath();
}
function getRoundedPoints(pts, radius) {
var i1, i2, i3, p1, p2, p3, prevPt, nextPt,
len = pts.length,
res = new Array(len);
for (i2 = 0; i2 < len; i2++) {
i1 = i2-1;
i3 = i2+1;
if (i1 < 0) {
i1 = len - 1;
}
if (i3 == len) {
i3 = 0;
}
p1 = pts[i1];
p2 = pts[i2];
p3 = pts[i3];
prevPt = getRoundedPoint(p1[0], p1[1], p2[0], p2[1], radius, false);
nextPt = getRoundedPoint(p2[0], p2[1], p3[0], p3[1], radius, true);
res[i2] = [prevPt[0], prevPt[1], p2[0], p2[1], nextPt[0], nextPt[1]];
}
return res;
};
function getRoundedPoint(x1, y1, x2, y2, radius, first) {
var total = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)),
idx = first ? radius / total : (total - radius) / total;
return [x1 + (idx * (x2 - x1)), y1 + (idx * (y2 - y1))];
};
이 함수는 다음과 같이 다각형 점이있는 배열을받습니다.
var canvas = document.getElementById("cv");
var ctx = canvas.getContext("2d");
ctx.strokeStyle = "#000000";
ctx.lineWidth = 5;
drawPolygon(ctx, [[20, 20],
[120, 20],
[120, 120],
[ 20, 120]], 10);
ctx.stroke();
이것은 포트이며 여기에 게시 된 솔루션의보다 일반적인 버전입니다 .
답변
여기 내가 쓴 것이 있습니다 … 반경을보다 잘 제어하기 위해 2 차 곡선 대신 호를 사용합니다. 또한 쓰다듬어 채우고 떠납니다.
/* Canvas 2d context - roundRect
*
* Accepts 5 parameters, the start_x and start_y points, the end_x and end_y points, and the radius of the corners
*
* No return value
*/
CanvasRenderingContext2D.prototype.roundRect = function(sx,sy,ex,ey,r) {
var r2d = Math.PI/180;
if( ( ex - sx ) - ( 2 * r ) < 0 ) { r = ( ( ex - sx ) / 2 ); } //ensure that the radius isn't too large for x
if( ( ey - sy ) - ( 2 * r ) < 0 ) { r = ( ( ey - sy ) / 2 ); } //ensure that the radius isn't too large for y
this.beginPath();
this.moveTo(sx+r,sy);
this.lineTo(ex-r,sy);
this.arc(ex-r,sy+r,r,r2d*270,r2d*360,false);
this.lineTo(ex,ey-r);
this.arc(ex-r,ey-r,r,r2d*0,r2d*90,false);
this.lineTo(sx+r,ey);
this.arc(sx+r,ey-r,r,r2d*90,r2d*180,false);
this.lineTo(sx,sy+r);
this.arc(sx+r,sy+r,r,r2d*180,r2d*270,false);
this.closePath();
}
예를 들면 다음과 같습니다.
var _e = document.getElementById('#my_canvas');
var _cxt = _e.getContext("2d");
_cxt.roundRect(35,10,260,120,20);
_cxt.strokeStyle = "#000";
_cxt.stroke();
답변
var canvas = document.createElement("canvas");
document.body.appendChild(canvas);
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(100,100);
ctx.arcTo(0,100,0,0,30);
ctx.arcTo(0,0,100,0,30);
ctx.arcTo(100,0,100,100,30);
ctx.arcTo(100,100,0,100,30);
ctx.fill();